Five Fun and Free Ways to Engage Students with Technology
With the growing need to incorporate technology in learning, it is more important than ever that teachers have resources that are both free and fun for students. Incorporating games and activities in the process of learning will make it more easy and active.
Here are five fun and meaningful programs that could help you:
1.Kahoot.it (student site) or Getkahoot.com (teacher site):
Kahoot is web-based gaming program that allows students to compete against each other individually or as a team to answer multiple-choice questions. The questions can be asked in a variety of formats, and students are able to answers questions in multiple ways. The teacer can project it on a smartboard too.
The Common Lit website is a reading website that allows students access to texts on a grade-appropriate level. The literature and non-fiction texts can be coupled and used together to explore a given theme, or students can challenge themselves by searching for paired texts that engage them in independent reading.
Like Common Lit, Practutor.com uses a technology-based platform to track students’ reading achievement. The free version of Practutor does an amazing job at asking questions that challenge students to think more critically and logically about their answer choices.
IXL.com is a great website for challenging questions and fast practice on various writing skills. In the free version, students can answer up to 20 questions daily on any given lesson. They are able to get quick grammar lessons and practice examples as they navigate through the Common Core standards and have access to questions on any standards that they might be struggling with.
Nitrotype.com is a free online game that teaches students how to type efficiently by racing cars against each other. The faster a student types the given paragraphs on the computer screen, the faster the car moves in the game.